![]() ![]() healing can greatly increase survivability against the Templar, and with enough Armor Plates it is possible to get net positive healing when attacked. Heal from incoming damage for 15 (+15 per stack). will mitigate the damage taken from the Templar's bullets, although it will fall off in effectiveness in later stages as enemies become more powerful. Reduce all incoming damage by 5 (+5 per stack). Receive flat damage reduction from all attacks. The Repulsion Armor Plate Repulsion Armor Plate.Getting closer to the Templar will make it harder for it to track a survivor, though care should be taken not to get close enough for it to use Tar Blast.The wind up and end lag delay of the primary skill gives a good opening for the player to damage the Templar unopposed. Strafing to its back will also cause it to stop firing.Alternatively, Survivors can outright prevent the Templar from attacking by stunning it, since it must wind up again after being interrupted.The Templar's lethal ranged attacks are best avoided through the use of cover, as the Templar can effectively track and fire upon Survivors even at a distance, and even if they move quickly.This behavior will be active for 2 seconds. Use primary and chase: the Templar must be within 10-75m from its target and have line of sight.Use secondary: the Templar must be within 20m from its target and aiming at it.This skill has a cooldown of 2 seconds, a proc coefficient of 0.0, and an animation duration of 1.3 seconds which scales with attack speed. This has a range of 20m in a field of view of 40° and pushes targets away while inflicting Tar Tar (Debuff) The Templar emits a short-ranged tar blast similar to REX's Disperse DIRECTIVE: Disperse (Utility) Fire a Sonic Boom that Weaken all enemies hit. For the duration of the skill the Templar also moves at reduced speed 50% Slow (Debuff) ![]() This skill has no cooldown and the only delay is the wind up and end lag. When the Templar finishes firing, there is an end lag of 2 seconds, which scales with attack speed. Due to the bullets' spread, this skill's damage falls off at longer distances even though the bullets themselves have no damage falloff.Įach bullet deals 32.5% damage with a proc coefficient of 0.05 and has a range of 300m. The Templar winds up its cannon for 1 second (scales with attack speed) before shooting 20 rapid hail of tar bullets per second in a wide cone with a spread of up to 4°.
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